total player base of 17,125,137. MMO Populations, Subscriber Counts and Game Details. Players can choose which server to play on prior to logging in, from the Server Select menu on the Main Menu / Start screen. On the second graph we can observe daily population peaks, again averaged over each month from the same dataset. EU or US? As far the rest of the game, ESO only has one mega server so everyones on the same server. The Elder Scrolls Online is a massively multiplayer online role-playing game developed by ZeniMax Online Studios and published by Bethesda Softworks. Developed by BioWare Austin and a supplemental team at BioWare Edmonton, the game was announced on October 21, 2008. One campaign can have up to 600 people playing at once. 649,786 players. Of course, the number of total copies sold doesn’t reflect the actual active player base of the game. Anything over 500K is good, that is what you people seem to forget. Your main issue with playing on NA servers would be the ping (MS), which would the 250-300ms at BEST, and if you play on regular EU times you would have way less population on the NA servers since most of them are at work and/or sleeping when you play. As evidenced by further graphs shown on this page, apparently less than half of Steam players spend their time on ESO. The dataset used for these graphs comes combined from multiple sources to deliver what is likely the most complete ESO population dataset anyone has. The only place that ESO does use more traditional servers is in Cyrodiil. ESO account data gathered periodically from http://www.agecommunity.com/_server_status_. Note that these figures do not include nameless NPCs, such as guards, bandits, etc. There are no server caps on population. This graph allows us to see the number of players utilizing our launcher for any purpose, including singleplayer games or playing on the official RE patch. ESO offers an integrated suite of software products for EMS agencies, fire departments, and hospitals that are transforming the way first responders collect, share, report, and analyze critical information to improve community health and safety. American servers have the advantage that everyone speaks the same language across vast geographical locations. The only place that ESO does use more traditional servers is in Cyrodiil. May 2019. We estimate that 813,444 people play per day, with a 24,568. Join over 10 million players in the award-winning online multiplayer RPG and experience an ever-expanding story set across Tamriel. Welcome to the AoE3 population statistics page! Top MMOs in 2020. - All data is gathered from Battle.net API usign guilds and characters info. Discover the future of Tamriel and The Elder Scrolls Online by tuning into the Global Reveal Event on Twitch.tv/Bethesda! You can check out ESO Plus membership during our free trial, running from now until January 26! The score is evaluated each hour. The game is set in the continent of Tamriel and features a storyline indirectly connected with the other games in the Elder Scrolls franchise. One campaign can have up to 600 people playing at once. 29,029. Rating: 3.7 . The statistics and ratios are based on data that players have submitted to the ESO-Database. Last updated: January 21, 2021 11:39 PM. Steam population data is gathered from http://steamcharts.com/app/105450. When ESO was still mostly PvP oriented we had really big and dedicated PvP population, each faction had their own very good ball groups fighting eachoter and then meteor rain happend. THE SOURCE OF MMO DATA MMO POPULATIONS. Ownership of home objectives gives double points. Patch was often not recognized properly until EP 4.1, which means data from before November 2017 are highly skewed towards low numbers on custom patches. If you're a fan of MMOs, interested in the data, or looking for a new one to join - welcome! Unlike traditional MMOs, ESO has very few servers in order to keep the game population together and facilitate large-scale PvP. ESO has picked up another 1.5 million new players since June last year, bringing the total player count up to 15 million players over the game’s lifetime. I'm thinking of moving to US server, but want to conduct a little research first to confimr that the EU server really is slow, and the grass is really that much greener US. 01/19/2021. PC - EU Online Subscribe PC - NA Online Subscribe PC - PTS Online Subscribe PS4 - EU Online Subscribe PS4 - US Online Subscribe XBox - EU Online Subscribe XBox - US Online Subscribe There are no server caps on population. Also, I think the NA server will be pretty much overhwhelmed upon the release of ESO due to many, many players from NA trying to access the NA server. Discover the future of Tamriel and The Elder Scrolls Online by tuning into the Global Reveal Event on Twitch.tv/Bethesda! An simple, searchable, up-to-date directory of guilds. +1,667.8. From then on, the gap grows only wider as vanilla falls into obsolency and TAD stabilizes. Server Population EU or US ? Last updated: January 21, 2021 11:39 PM. Which top 10 players do you wish to see listed? Of interest may be that this bar chart argues an overall population increase from the year 2015 to 2016, contrary to the pure average graph. This website uses cookies to ensure you get the best experience on our website. this month. Contact Us. Accept The race statistics consist of data from real character uploads only, because the ESO API does not provide information about the race of other guild members. Of interest may be that this bar chart argues an overall population increase from the year 2015 to 2016, contrary to the pure average graph. The Elder Scrolls Online guilds index. Data from ESOC Elo Ladder, which are in turn mined from https://www.agecommunity.com/query/games.aspx?g=age3y&max=25&md=supremacy (only data from The Asian Dynasties ESO are included). or Call us : 866-766-9471 The Elder Scrolls Online is estimated to have 813,444 players per day 200 per faction, per area, per server (as far as I know) No, this is for Cyrdodil which is the pvp zone. Includes The Elder Scrolls Online base game and the Morrowind Chapter. The Elder Scrolls Online. - Active character: Character has logged in within 30 days. The Players and Daily login numbers are estimations based on subscriber numbers and online sentiment. In a way, daily peaks can offer a slightly more accurate representation of population changes over time, as they are not as much skewed by ESO server downtime/crashes. ESO was advertised as a PVP centric MMO ( the story and trailers prove that ) Many people left pvp because the servers can't handle large population,because of lag, loading screens and so on...Also ZOS quit implementing the advertised justice system in all its aspects announced before. It was really bad time, ESO dark ages where game future was unsure. It comes as no surprise that the number of new accounts rises sharply during Steam sales. Cyrodiil has a number of Campaigns which act as servers and each of these has a population cap. Hi there, I would like to know are there any plan by the developer to open up a server for East Asian? More detailed game-specific demographics can be found at Morrowind:Demographics, Oblivion:Demographics, and Skyrim:Demographics. 200 per faction, per area, per server (as far as I know) No, this is for Cyrdodil which is the pvp zone. It includes data from http://www.agecommunity.com/_server_status_/pop2.txt (2006-11 to 2015-11), plus a no-longer available cached version obtained from XaKOps (2015-11 to 2016-03), plus data mined from http://www.agecommunity.com/_server_status_ (2016-04 to now, mined through two separate servers as backup in case of outage). June 2019. Search for characters and guilds from the EU- and NA-Megaserver in the ESO-Database. No credit card info required; no strings att… The Elder Scrolls Online is ranked #6 out of 129 tracked MMOs for player populations. TOP 20 MMOs. There are only two somewhat significant gaps in the data, one (from 2010-07-09 to 2010-08-25) was present in the original pop2.txt source, other of about a month around late 2016-03 and early 2016-04; that was when ESO upgrade happened, which broke the original pop2.txt and triggered the need to implement a new crawler. 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